HetaOni RP
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HetaOni RP

Where you can enter the mansion and see if you would survive this is a canon and non-canon rp
 
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Feliciano Vargas
Admin
Feliciano Vargas


Posts : 9
Points : 24
Join date : 2012-11-07
Age : 31

How this Works Empty
PostSubject: How this Works   How this Works I_icon_minitimeWed Nov 07, 2012 4:50 pm

As stated repeatedly throughout the other threads, we have slightly altered the gameplay for Hetaoni to make roleplaying a lot smoother. If you have any questions after reading this thread, please feel free to contact an admin, and we'll get back to you as soon as possible.

The Monster

✯ The monster will be controlled by the admins. If you want to have one appear in your thread, simply post in the Monster Request Thread.

✯ There are several types, differing in abilities and features.

How this Works Thing04 I: Speed type
This monster lacks arms and has rather short legs, but don't be fooled. Its movements are the fastest out of all the others, making escape impossible. It attacks using its feet, wearing down the opponent with surprisingly strong kicks. If the legs are cut off from underneath it, the head will dissipate into a gas that'll paralyze the legs of everyone in the immediate area for fifteen minutes. Once the gas wears off, the monster's legs will regrow. The paralysis will wear off immediately if the monster is killed during those 15 minutes.

How this Works Thing03 II: Illusion Type
This monster is the trickiest one out of them all. While it doesn't have notable speed, strength, or magic like the other types, it has the ability to create clones of itself. (The more time loops pass by, the more clones it can make.) The clones are relatively easy to get rid of and can't deal damage, but conceal the location of the original monster.

How this Works Thing02 III: Strength Type
This monster is the biggest out of the four, as well as the strongest. It can get through locked doors, walls, and even floors relatively easily by breaking through them in one or two hits. Despite its large size, it is relatively fast, and can catch up to slower runners with ease. It has relatively high endurance, and will thus take more time to kill.

How this Works Thing01 IV: Magic Type
This monster has the ability to cast spells that revolve around the four elements of earth, air, water, and fire. Earth is mainly used to defend itself, either by forming an earthen shield or by covering itself in a thick layer of soil. Air and fire are used primarily to deal damage. Water is used mostly as diversions, often appearing as rain within the room or hallway to make the floor slippery. Strangely enough, though, the furniture and walls within the mansion seem impossible to burn, and the water disappears once the monster is defeated.

✯ The monster is allowed slight God-modding. Whereas RPers cannot assume that they hit something just because they swung their weapons, the monster can assume that the hit connected.

Time Loops

✯ Throughout this RP, we will go through an indefinite number of time loops. The Announcement table on the left will indicate which loop we are currently in.

✯ The monster will get stronger with each loop.

✯ A new loop will begin once either or both North Italy and England are alive, and one of the following conditions are met:
1) Less than four people are alive.
2) At least 75% of the remaining survivors agree on beginning a new loop.

✯ If North Italy is dead in the current time loop, England can't die. If England is dead in the current time loop, then North Italy can't die.

✯ At the end of every time loop, nations can choose one small item or hint to pass on to their next selves. This item cannot be a letter explaining everything, but it can be a letter like the one that Italy sent to himself in Hetaoni. (It didn't explain anything, and just told him to trust his friends.) Once this item or hint has been decided on, you must post what it is in the Provisions board.

✯ At the beginning of every new loop, there will be a coin toss for every character who has left something behind for their future selves. If it's heads, then the character will be able to find the item that had been left behind. If it's tails, then the item that had been left behind will never be found. Check the appropriate thread in the Provisions board to see whether or not you received heads or tails.

Deaths

✯ If no one dies in the period of two weeks, the admins will run the list of current users through a randomizer. The first name to come out in the randomizer will be killed by the monster in a pre-existing thread, or a new thread.

✯ If your character dies, you must post that he or she did over in the Casualties board. An announcement will be written in the Announcements box on the left side every time a character dies.

✯ Once dead, nations will awake to find themselves in the White Room. The White Room does not have a physical location, and, as the name implies, is completely white. There are no furnishings whatsoever, and no matter how far they walk, they'll always end up in the same place they woke up in.

✯ The White Room is basically a place where nations live in the past. Thus, it will be used to conduct historical RPs.

✯ Nations who are alive may post in the White Room, but only as memories. The nations themselves do not know of the White Room, and thus cannot enter it.

✯ If a new time loop begins, then the nations have no recollection of the White Room whatsoever.

✯ Threads in the White Room may continue on to be RP'd, even if a new time loop begins.

✯ If you've read everything and understand, your code word is rose. Please go ahead and read through the Mansion Map thread as well, for some essential information.
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